Headphone-Out : 1x 3.Volume Control Knob Built-in Beam-Forming Microphone.Audio Control Module / Front Panel Connectivity (for Sound Blaster Zx):.Speaker Out : 3 x 3.5mm jacks(F/R/C-Sub) The first thing I checked was also to see if there were any mishaps in the driver via the device manager but everything seems okay there.Maximum Recording Quality: Up to 24-bit/96kHz.Frequency Response (Stereo Direct Only): Front Channel Out : 10Hz to 88kHz.Frequency Response Front Channel Out : 10Hz to 45kHz.Signal to Noise Ratio (SNR) (20kHz Low-pass filter, A-Wgt): 116dB.Digital Audio Convertor (DAC): Cirrus Logic.Pristine audio recordings with ultra low latency.Sound Blaster Beamforming Microphone for Z or Accessible Audio Control Module (ACM) for Zx.The Sound Blaster Z is available for $100.99 and the Sound Blaster Zx is available for $125.85 both on Amazon with free shipping. These two products use the same sound card and only differ by their bundled accessories. Our primary criticism was the excessiveness of its features and pricing for most gamers especially when compared to the Sound Blaster Z and Zx cards, which this review focuses on. Previously, we looked at the Creative Sound Blaster ZxR to which praised its capabilities including its unnamed virtual surround engine. We looked forward to a chance to get our hands on some hardware from Creative to thoroughly explore its capabilities. One in particular, Creative X-Fi CMSS-3D featured on the Sound Blaster X-Fi Titanium sounded the best, providing the best virtual surround audio compared to its competition. However, some implementations are better than others and we listened to the few audio recordings on the internet that gave us the opportunity to listen to those implementations we previously were not able to experience. Unfortunately for headphone users, it is an unattainable challenge to recreate the sound of six or eight speakers on just two speakers. Positional audio is a desirable and much wanted feature gamers want, but obtaining a set of 5.1 or 7.1 speakers may be neither reasonably priced nor practical for some people. Those dont work too well either to the point we have never recommended a headset on that feature alone. Then there are true surround sound headsets, those that pack multiple drivers on different channels into each earcup. The more extreme case is Dolby Headphone which degrades audio quality when it is enabled. For the more modern implementations such as Razer Surround and Dolby Home Theater V4, simulated positional audio was hardly noticeable. For some time, weve shared our underwhelming experiences with sound cards and headsets with integrated audio processors that featured virtual surround sound.
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